翻訳と辞書
Words near each other
・ Yo (album)
・ Yo (app)
・ Yo (Cyrillic)
・ Yo (disambiguation)
・ Yo (Excuse Me Miss)
・ Yo (kana)
・ Yo Akiyama
・ Yo amo a Juan Querendón
・ Yo amo a Paquita Gallego
・ Yo Bailo/Don't Call me Crazy
・ Yo Canto
・ Yo Canto (Julio Iglesias album)
・ Yo Canto (TV series)
・ Yo compro esa mujer
・ Yo conocí a esa mujer
Yo Frankie!
・ Yo Gabba Gabba!
・ Yo gané el prode, ¿y usted?
・ Yo Gotti
・ Yo Gotti discography
・ Yo Hitoto
・ Yo ho
・ Yo Ho (A Pirate's Life for Me)
・ Yo Ho Ho
・ Yo Ho! Poor You, Little Me
・ Yo Kan
・ Yo Kobayashi
・ Yo La Tengo
・ Yo La Tengo discography
・ Yo La Tengo Is Murdering the Classics


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Yo Frankie! : ウィキペディア英語版
Yo Frankie!

''Yo Frankie!'' is an open source video game made by the Blender Institute, part of the Blender Foundation, originally scheduled for release in August 2008. It is based on the universe and characters of the free film produced earlier in 2008 by the Blender Institute, ''Big Buck Bunny''. Like the Blender Institute's previous open film projects, the game is made using free software. ''Yo Frankie!'' runs on any platform that runs Blender and Crystal Space, including Linux, Mac OS X and Microsoft Windows.
The project started February 1, 2008, and development was completed at the end of July 2008. Due to technical delays, the actual DVD release date was postponed to November 14.〔(【引用サイトリンク】url=https://apricot.blender.org/?p=593 )〕〔(【引用サイトリンク】url=http://www.linux-magazine.com/online/news/sheep_throwing_marsupial_in_the_yo_frankie_game )〕 Since December 9, the game is available to download.〔(【引用サイトリンク】url=http://www.linux-magazine.com/online/news/everyman_s_game_yo_frankie )
The name ''Yo Frankie!'' refers to the game's protagonist, Frank. It was suggested by Ton Roosendaal, and selected by a community vote.
The game is licensed under either the GNU GPL or LGPL, with all content being licensed under Creative Commons Attribution 3.0.〔
==Technology==

As with previous "open" movie projects, the game is partly designed to promote the open source modeling and animation tool Blender. The modeling, animation and level design were done in Blender. The game itself is rendered with both Blender's internal game engine and the Crystal Space 3D engine, using Python as a scripting language.〔
The initial decision to use Crystal Space over Blender's own built-in Game Engine was due to the perceived need to create a more "serious" game platform. The development team later partly reversed this decision, by making a new version of the game playable on the Blender Game Engine. This allows artists and level designers a more rapid workflow than rebuilding for the Crystal Space engine on every change (the Blender Game Engine only takes about 2–5 seconds to export—in Crystal Space, this can take up to a minute).
There are two versions of the game on the DVD, one with the Blender Game Engine, and a version with Crystal Space. The Blender Game Engine version of the game is titled "A Furry Vendetta",〔 while the Crystal Space version is titled "Furry Funny Frankie". Though some of the assets for making the levels and the characters are shared, the gameplay differs between versions.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Yo Frankie!」の詳細全文を読む



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